Roguelike Games | Temple of the Roguelike. Roguelike games’ developers often concentrate on the gameplay, depth and innovative mechanics leaving something to be desired in visual aspects. This is not to say user interfaces are not improving.
They are, but even quite advanced games usually do not receive tile graphics. Sometimes author can do the art himself well enough. Another possibility is to get someone else to do the hard work. With the recent update 1. GearHead is a futuristic roguelike game, created by Joseph Hewitt. GearHead 1 is the first roguelike to explore the world of 'mecha' (giant robots). International Roguelike Database. By Z-R2, 2008 - 2011. It also collects information about the game submitted by the players (their ratings, experience. RogueMek began in concept June of 2013. The ' @ ' symbol represents your current selection in the menus and will also represent your mech in the game. Ironcast is a great Game,it gives you many Fun for few Bucks. Its a awesome innovative Genremix of Match-3,Mech-Combat RPG Progression and Roguelike Elements. Roguelike games’ developers often concentrate on the gameplay. Yes I did, mostly because of Gearhead, a mech based roguelike game which, funny enough. Mario Donick’s roguelike RPG “Lambda. Rogue” also received a new graphical tileset, which improves overall experience especially for those players who don’t stick with puristic ASCII mode. In this interview, Cecilia talks about her work. Mario Donick: First of all, can you tell our readers some basic things about yourself, like your name, age, living place, occupation? Cecilia Favo de Mel: Hi Mario and thanks, well, name, Cecilia Souza Santos. I am 3. 0 years old, live in SГЈo Paulo – Brasil. My occupation is pixelartist – really, that is my full time job, though I have no fixed contract so always freelancing on small contracts. M: Have you always been an artistic person? C: Well yes, when I was a kid I loved to draw cars since I always loved machines, and tending to fictional machines made me draw even more until I tried organic stuff and then got my first computer with Paint on it… XDM: When did you start creating graphics for video games? C: Well you could say around 2. I was into pixelart for about 1. But professionally, or rather, for other games, around 2. M: RPGmaker? Do you still use this tool, or are there any games done by you available? C: Yes I do, I use RPGMaker VX, however due to lack of time I shifted my focus to a webcomic project – still related to my game ideas and made in the exact same graphical style, once I learn how to set the blog out for webcomics it will start off and hopefully help me have more time for the game. My setting for both games and webcomic is the kingdom of Star- La the the series is Star Light Romance, got a file about the setting if you want to check : DM: On what game projects did you work before? C: A lot, seriously, as I said I live off from small contracts and many times games I worked on get released and I get no notice from client, like Swords and Potions (though Mat is still a nice client and always comes back to me when he needs updates). So here are some titles: – Swords and Potions– Tiny. Town– Rogue Runner– Combats Commander– Dark Souls 1 and 2– Beyond Beyaan – not released yet. M: Did you know about roguelikes or the roguelike scene before you worked on the Lambda. Rogue tiles? C: Yes I did, mostly because of Gearhead, a mech based roguelike game which, funny enough, my dad linked me to. He knows I am insane about mechs and sci fi and god knows how he stumbled across the link to the game. I downloaded and got a feel for roguelike games, but still didn’t play too much back then neither searched for others. M: What is your usual process when you work on a tile? Do you draw sketches before, or to you start digitally right away? Please explain a little bit about your work. C: Well I’d say I first sketch everything on my mind, since I have a very clear imagination I can basically see (almost touch : P) what I imagine so yeah. Once I have the design in mind I imagine how it will be in pixelart and start out pixelating on ms paint. First basic outlines, then basic color separation, then shading and antialising as needed. The rest is photoshop and the only tiring part – cutting every tile into a separate png – but just because it is simple yet done a lot : )M: Most roguelikes have square tiles, with same width and height. Lambda. Rogue, in contrast, has 2. Was it difficult to work with this small and irregular size? C: Yes and no – I am used to console style rpg setup where only terrain tiles are square while character tiles or some object tiles are rectangular, so for those it didn’t affect me in anything. In fact only thing that affected me is having all terrain tiles tileable vertically as well as horizontally, because of the details I wanted to add, but in terms of effort, all fine. M: Did you play Lambda. Rogue before creating the tiles, or were you able to work without playing first? C: I did start a game just to read more on the game, know what was going on and how the tiles and characters previously looked together. M: The tiles you created include both fantasy and sci- fi elements. What’s the idea behind this? C: Well my favourite setting is Sci- fi; fantasy, I love the idea of having magic, swords, knights alongside robots, starships, pistols to the point most of my favourite games, anime and movies follow that including my own game projects. So when I read Lambda. Rogue intro and it mentioned that civilization was destroyed, but some technology was not lost my idea was a world similar to Phantasy Star IV where there was tech, but humanity was living very poorly to the point that this tech was lost and little development was made since surviving was priority. Magic I supposed was developed before, along with technology and most of the teachings could still be passed down from masters so easier to keep than gadgets. В M: The old Phantasy Star games were really great, indeed. Phantasy Star 1 was the first RPG I ever played, and I still think of it very often when I think about RPG design. Even with its simple methods and nearly no dialogue or story, PS 1 was able to create the feeling of a huge world, or even star system — I never forget when I first entered the space ship and went to that desert planet, and later on the ice planet. It also had huge dungeons, even in 3. D graphics. Anyway — are there any current RPGs which you like to play and where you can find a mixture of Sci- fi and fantasy? C: Well most current rpgs, both console or PC and Japanese or American don’t appeal to me that much, too much going on in graphics and such, but not so much in depth, though Mass Effect was looking interesting, but I need a new video card to play it properly. My top sci- fi- fantasy rpgs are: – Phantasy Star IV– Final Fantasy VI– Chrono Trigger– Xenogears– Grandia– Wild Arms– Cyber Knight 2– Septerra Core. M: Which tiles were most difficult — dungeon tiles, items, or creatures (such as player, monsters, NPCs)? C: Both items and humanoid monsters, mostly because in my own setting you either face humans or animal like monsters, no zombies or medusas etc. But both were challenging in a fun way, just outside my comfort zone which is nice to shape up. M: And what was most fun? C: Ooh the human characters, both player, npcs and enemies, specially the enemy guards, Benito Leone, female archer, mage, soldier, the badass looking weapon seller and the waitress XDM: You also created new effect icons for spells and items, new character portraits, and some general UI elements. This is not game graphics itself, but part of the user interface. Did you work on interfaces for other games or software before? C: Yes, mostly for Beyond Beyaan and lately for Combats Commander. M: How did you ensure that users will be able to recognize the meaning of the icons? C: Google XD And a bit of experience, I mean even as a player I look at games with the eyes of a professional in graphics department, so I use what is most common in games of the genre with some peculiar design tweaks. When it is something too new… I google and check out the first images related to that word or concept. M: Will Lambda. Rogue players see more of your work in the future, in other areas of the game? C: As long as you want my services, I am here! You are a nice client and I truly like the setting of the game and want to play it on next release. So yes! M: How can interested developers contact you? Do you have a website? В – my DA gallery, lacks updatinghttp: //www. TID=1. 02. 46. В my pixeljoint portfolio topic, updated and running. But mostly, best assured way to catch me: В (cecifavodemel AT gmail.
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Florida Marlins, Trader Jack was known best for one thing: trading future Hall of Fame shortstop, defensive "Wizard" and baseball icon Ozzie Smith to the Cardinals. Throwback Thursday marks the 3. The trade that was originally proposed on Dec. San Diego Padres trade Ozzie Smith, Al Olmsted and Steve Mura to the St. Louis Cardinals for Garry Templeton, Sixto Lezcano and Luis De. Leon. But it was a lot more complex and historic than that. The deal started as a Winter Meetings swap that Mc. Keon claims was necessitated by Smith's contract demands. Smith had come up through the Padres' system and was already highly regarded for his defensive skills at the age of 2. Gold Gloves and one All- Star Game appearance to his credit. He also had just posted a . #TBT: Mr. Smith goes to St. Louis In February 1982, McKeon traded Ozzie from Padres to Cardinals. Jack Smith; Born: Jack Clifford Smith August 27, 1916 Long Beach, California, U.S. Died: January 9, 1996 (aged 79) Los Angeles, California, U.S. Occupation.
You have to remember that Ozzie's agent, [Ed] Gottlieb, wanted a 2. Mc. Keon said. "That would have been a heck of a deal. Then- Padres owner] Mrs. Joan] Kroc said, 'Hey, we can't afford that. Let's just trade him.' So I went to the Cardinals."Mc. Keon turned to St. Louis because he knew it had a talented shortstop in Templeton, who had made two All- Star teams and won a Silver Slugger. Templeton had batted . St. Louis."[Templeton] was outstanding," Mc. Keon said. "You get a guy like him that can not only be an All- Star shortstop defensively [but] who could provide a good bat and speed. Ozzie was a flashy defensive wizard who hadn't figured it out yet at the plate."Look, Ozzie was a heck of a player. There's no question about that. But I had to build that club."We all know the history that followed as far as Smith is concerned. Smith became as synonymous with St. Louis baseball as anyone. He won 1. 3 Gold Gloves in all, helped the team win a World Series championship right away in '8. Fall Classics (1. National Baseball Hall of Fame with 9. What we don't remember quite as well is that the Padres actually didn't do so badly on the deal. Templeton, Lezcano and De. Leon helped San Diego improve from a 4. National League West in 1. Two years later, the Padres were in the World Series for the first time since becoming a team in 1. We were going to finish last with Ozzie or without Ozzie," Mc. Keon said. "It was a situation where I could get three players, and we were in the World Series a couple years later. I needed the pieces. I didn't have the pieces. And guys like Ozzie can bring you young talent."In the meantime, I had drafted Tony Gwynn and Kevin Mc. Reynolds [in 1. 98. Tony turned out to not be too bad for a third- round pick."Mc. Keon is now 8. 5 years old, so he's been hearing about this trade a few times a week, at least, since he was 5. It didn't bother him then, and it doesn't bother him now."It's part of the job," Mc. Keon said. "You have to make trades. You have to be aggressive sometimes, you have to be confident, and you roll with the punches. People ask me, 'What's the best trade you made?' and I can't really pinpoint it. Which are the bad ones you made?' Well, I traded Kevin Mitchell to the Giants and he became the MVP, but I got Mark Davis back, who was the Cy Young [two years later]."It's hard to tell. And it was hard to tell with Ozzie. That was the case where Mrs. Kroc said, 'Get rid of him, we can't pay him,' and we were fortunate to get what we got back."Doug Miller is a reporter for MLB. Follow him on Twitter @Doug. Miller. MLB. This story was not subject to the approval of Major League Baseball or its clubs. |
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